Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Dec 23, 2006, 03:57 AM // 03:57   #1
Academy Page
 
Join Date: Dec 2006
Location: Ascalon
Advertisement

Disable Ads
Default Concept Class - Preacher

For lack of a better name heres The Preacher


The Preacher uses forces from Dwayna Lyssa Grenth Balthazar and Melandru to defend his allies and eliminate his foes


ATTRIBUTES:

Wrath(Primary Attribute)-
For every point in wrath you gain +1% chance to do critical damage

Purity-
For every point in purity (1-10pts) gain +1% chance for enemies to miss you

Conversion-
Every point raises duration Conversion spells last

Blast Mastery-
For everypoint in Blast Mastery your ability to use Preacher weapons increases

WEAPONS:

"Blast"'s would have range like a wands, however the attack would be instant.

Example (for the starter it could be...)
Starter Blast (Dmg 2-5)

ABILITES:

WRATH Abilites:

Balthazars Wrath 10e 1/4c 1r

Deals 10..25 extra damage plus 3..8 damage to adjacent foes

Melandrus Wrath 10e 1c 25r

For 5..20 seconds your movement speed is increased by
20..30% and cannot be knocked down for the duration of the spell.

Dwaynas Wrath 10e 2c 8r

Party is healed for 100..300% of your max energy

Lyssas Wrath 10e 1/2c 10r

Deals -2..15 dmg per second for 3 seconds (ignores armor)

Grenths Wrath 20e 4c 30r

All dead foes raise for 1/2...3 minutes with 50% health with a minus 3...1 health degeneration to fight for the Preacher

PURITY Abilities

Jig 10e 1/4c 30r

For 5..30 seconds you cannot be hit and gain a +5 health regeneration, you cannot attack during this time. At the end of the spell you are dazed.

I see the light! (shout) 0e 1c 50r

For 5..10 seconds all allies in earshot have +8 health regeneration while all foes in earshot have -8 health degeneration

CONVERSION Abilities

Dwaynas Blessing 10e 2c 120r

For the next 20..5 seconds the Preacher has no regenerations. Party gains +2% morale boost

Rise 15e 1c 2r

Raises target ally from the dead or deals 100 dmg to target undead

BLAST MASTERY Abilities

Boom 5e 1/4c 1r

Deal normal damage to your target plus +5..20% to that target and +1..10% to adjacent foes. 10..1% of the total damage is deducted from the Preachers health.

Questions Thoughts Concerns? Kudos?
CidBlackwood is offline   Reply With Quote
Old Dec 26, 2006, 05:54 AM // 05:54   #2
Frost Gate Guardian
 
platnium_playa's Avatar
 
Join Date: May 2006
Guild: the luxon scourge
Profession: W/
Default

wrath=assasin critical strikes....also in the skills listed and type of class it looks like why would you even choose +1% to crits?

id go with something like +1% spells regen or something differant like that.

i thought the +2 morale spell would be a good idea..if so would it be an enchant be abled to be stripped away? would it be possible to get 12% morale?

Last edited by platnium_playa; Dec 26, 2006 at 05:59 AM // 05:59..
platnium_playa is offline   Reply With Quote
Old Dec 26, 2006, 03:36 PM // 15:36   #3
Frost Gate Guardian
 
Join Date: Dec 2006
Guild: LaZy
Default

Interesting...tbh it looks like a cleric with a couple mods. Especially the rise skill. Which is overpowered as a res btw. 1 second res? WAY overpowered.

Change the primary. It's the same as a sin's primary.
shifting shadows is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:52 AM // 09:52.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("